00D0: Tire
Set parameter 0x7 for this sprite category.
Set parameter 0x9 instead when use generator mode.
Sprite memory
  00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00
Control code
Depth
Wait time
X location
Y location
10
Unknown
OAM state
Image address
Image address
Image address
Visible state
20
Current X speed
Current Y speed
Target X speed
Target Y speed
Mode
30
Attribute
Animation
Display period
Animation control
Animation address
Animation additinal control
40
Animation type
Limit count
Unknown
Interval
Bounce speed
Bounce height
Gravitational acceleration
50
Unknown
Movement setting
Hit event
Parameter

Description
$00 Control code
Type: ushort
Relative address for array pointer of sprite assembly. It is $00D0 for Tire.

$2E Mode
Type: ushort
Specifiy the sprite mode.

$42 Limit count
Type: ushort
Specify the maximum number of tires generated at once.
If you set too large value, it will cause sprite over or VRAM shortage.
This setting will be ignored in normal mode.

$46 Interval
Type: ushort
Specify the generate interval.
This setting will be ignored in normal mode.

$4A Bounce speed
Type: short
Specify the initial bounce speed when Kong steps on the tire. This value must be negative.
This setting is common to normal mode and generator mode.

$4C Bounce height
Type: ushort
Specify the bounce height applied while pressing B button when Kong steps on the tire.
This setting is common to normal mode and generator mode.

$4E Gravitational acceleration
Type: ushort
Specify the gravitational acceleration when Kong steps on the tire. This value must be positive.
If you press B button, this setting will be ignored.
This setting is common to normal mode and generator mode.