DKC3 development documents |
This contents set includes the information of Super Donkey Kong 3
(NTSC-J) and Dixie Kong's Doublle Trouble (NTSC-U).
Contents
of this section
Sprite variable table
Explains the format of sprite definition data, the
specification of sprite memory, and the variables for
sprite.
APU
RAM mapExplains the APU RAM data used by Super
Donkey Kong 2 and Diddy's Kong Quest.
Sequence syntax
Explains the binary format and the specification and grammar
of the RareWare Sound Driver Music Sequence used in Super
Donkey Kong 2 and Diddy's Kong Quest.
Data compression
Explains the data compression algorithm used in Super
Donkey Kong 2 and Diddy's Kong Quest.