DKC3 development documents
This contents set includes the information of Super Donkey Kong 3 (NTSC-J) and Dixie Kong's Doublle Trouble (NTSC-U).

Contents of this section
Sprite variable table
Explains the format of sprite definition data, the specification of sprite memory, and the variables for sprite.

APU RAM map
Explains the APU RAM data used by Super Donkey Kong 2 and Diddy's Kong Quest.

Sequence syntax
Explains the binary format and the specification and grammar of the RareWare Sound Driver Music Sequence used in Super Donkey Kong 2 and Diddy's Kong Quest.

Data compression
Explains the data compression algorithm used in  Super Donkey Kong 2 and Diddy's Kong Quest.