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DKC2 development documents
This contents set includes the information of Super Donkey Kong 2 (NTSC-J) and Diddy's Kong Quest (NTSC-U).

Contents of this section
Sprite variable table
Explains the format of sprite definition data, the specification of sprite memory, and the variables for sprite.

RAM map
Explains the WRAM data used by Super Donkey Kong 2 and Diddy's Kong Quest.

SRAM map
Explains the savedata used by Super Donkey Kong 2 and Diddy's Kong Quest.

APU RAM map
Explains the APU RAM data used by Super Donkey Kong 2 and Diddy's Kong Quest.

Animation syntax
Explains the format of sprite animation used in Super Donkey Kong 2 and Diddy's Kong Quest.

Text data
Explains the text data and all of related control data (payment, quiz, etc.).

Sequence syntax
Explains the binary format and the specification and grammar of the RareWare Sound Driver Music Sequence used in Super Donkey Kong 2 and Diddy's Kong Quest.

Data compression
Explains the data compression algorithm used in  Super Donkey Kong 2 and Diddy's Kong Quest.

Disassembly
Provides disassembly of some of codes in Super Donkey Kong 2 and Diddy's Kong Quest.