DKC2 development documents |
This contents set includes the information of Super Donkey Kong 2
(NTSC-J) and Diddy's Kong Quest (NTSC-U).
Contents
of this section
Sprite variable table
Explains the format of sprite definition data, the
specification of sprite memory, and the variables for
sprite.
RAM mapExplains the WRAM
data used by Super Donkey Kong 2 and Diddy's Kong Quest.
SRAM
mapExplains the savedata used by Super Donkey Kong 2
and Diddy's Kong Quest.
APU
RAM mapExplains the APU RAM data used by Super
Donkey Kong 2 and Diddy's Kong Quest.
Animation syntax
Explains the format of sprite animation used in Super Donkey
Kong 2 and Diddy's Kong Quest.
Text data
Explains the text data and all of related control data
(payment, quiz, etc.).
Sequence syntax
Explains the binary format and the specification and grammar
of the RareWare Sound Driver Music Sequence used in Super
Donkey Kong 2 and Diddy's Kong Quest.
Data compression
Explains the data compression algorithm used in Super
Donkey Kong 2 and Diddy's Kong Quest.
Disassembly
Provides disassembly of some of codes in Super Donkey Kong 2
and Diddy's Kong Quest.